зачем нужны гемы в super power fighting simulator

Новые коды на Super Power Fighting Simulator

Super Power Fighting Simulator- режим, который был добавлен в Roblox разработчиком с аналогичным псевдонимом. Изначально игра появилась в середине 2019 года. С того времени над ней регулярно работают и выпускают новые коды на super power fighting simulator.

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Игровой процесс

Power Simulator – интересный симулятор, в котором пользователю предстоит сражение с самыми разными боссами. Главный атрибут в этой игре — сила. Необходимо использовать ее на максимум для того, чтобы одолеть самых разных соперников. Для того, чтобы улучшать силу, необходимо не только биться с врагами, но и путешествовать по всей карте, находя различные вещи и задания. Только так лежит путь победе в этом режиме. При этом сражение с боссами, как это и привычно для Roblox, происходит в настоящем времени. Некоторые боссы настолько сильны, что победить их в одиночку невозможно. В таком случае можно воспользоваться помощью со стороны других игроков. На огромной карте, где будет происходить основное действие в этом режиме, расположены самые разные боссы и даже те, что скрыты от потусторонних глаз. В битве можно использовать свои способности: летать, прыгать, невидимость, телепорт. Все зависит от того, что приобрел игрок.

КОДЫЧТО ДАЮТ
MOBILETOKENS5000 монет
QUEST3000 монет
Rainway3000 монет
Fusion25002500 монет
1.5к1500 монет
Release1000 монет
ServerSpecial1500 монет
TwitterTokens1250 монет
250Players999 монет

Игровая валюта

Здесь можно встретиться по следующими валютами:

При этом характеристики главного персонажа не продаются. Они повышаются совершенно бесплатно, но для этого нужно выполнять определенные действия. Например, плыть по реке нужно для того, чтобы улучшить свою выносливость. По аналогии с этим работает и улучшение всех характеристик персонажа.

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Tokens

—In-game description of the Tokens

The token icon, as seen in the GUI of the game.

Tokens are the main currency in Super Power Fighting Simulator. They are used to purchase multipliers, but may also be used to buy some Transformations or increase the Luck & Speed boosts for the Ancient Items.

For every minute* that passes in-game, the base rate of 25 tokens is added to the player’s balance. The actual amount scales up with the player’s rank and can receive a boost through transformations, goals and in rare cases also artifacts.

It is also possible to obtain tokens directly. This can happen by collecting Chests, using valid Codes, defeating Enemies, completing Quests, or by buying them in the Bounty Shop for Bounty Tokens or in the Shop for Robux.

*This is affected by the currency time boost obtained by completing the Tokens Goals

Ranks

Each rank increases by 1 (except Ruler of Time and Multiverse Ruler) the multiplier applied to the base rate of tokens earned

Transformations

There are also a few transformations that increase the number of tokens gained each minute, most of them being event-related.

You earn tokens from training, quests, chests, codes and more or from the shop for Robux! Use tokens to upgrade your training booster and much more in the future!
TransformationBonus Amount
Golden Guardian+10%
Forgotten Dragon+15%
Eternal Lord+12.5%
Thunder God+7.5%
Halloween Lord (Halloween Event)+10%
Skelemancer (Halloween Event)+10.31%
Hellfire Skeleton (Halloween Event)+12.5%
The Sinister One (Halloween Event)+20%
Celestial Overlord (Halloween Event)+25%
Pumpkin God (Halloween Event)+30%
Festive Ninja (Winter Event)+10.25%
Festive Ruler (Winter Event)+12.25%
Festive Valkyrie (Winter Event)+12%
Ice Golem (Winter Event)+13.5%
Peppermint Penguin (Winter Event)+17.5%
Festive Spirit (Winter Event)+22.5%
Almight Ruler (Winter Event)+27.5%

Goals

Players are also able to gain a percentage boost on the tokens earned by completing goals from the quests completed category.

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Зачем нужны гемы в super power fighting simulator

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Power Requirement

Power Multiplier

Tokens Multiplier

Ranking

Previous Rank

Next Rank

Omni is the last available Rank a player may obtain as of v13.0.

Players who obtain Omni receive the Omni Badge. To reach Omni, the player must obtain a total power of 100 QiVg, which is approximately 37 M times the power required for Multiverse Ruler (the previous rank).

Players are recommended to improve their stat multiplier or the multiplier granted by the Ancient Items to achieve a satisfactory progression rate. The power multiplier from Omni compared to Multiverse Ruler is x10K more (100 Qa → 1Sx). The token multiplier is increased by 1, reaching a total of x17 (425 Tokens a minute).

As of v13.0, there are no new training zones available for the Omni Rank.

Badge

The badge representing the Omni class is a shield coloured by a shade of gold with a crown.

There are three pairs dots. They are in the bottom, in the top-left, and in the top-right. They are all facing towards the crown. There is also a dot on the left of the crown and a dot on the right of the crown.

This rank shares the same badge colours with the Universe Ruler and the Multiverse Ruler ranks.

The aura for Omni is very heaven-like, as it is mainly yellow. It is composed of 3 elements:

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Ancient Items

Ancient Items are a feature added in Update v1.8.

They are unlocked via chests using Gems, accessible from the Upgrade Menu. Each ancient item grants to the player a multiplier boost for either Strength, Psychic, or Endurance (Note: The boosts are passive, i.e. the items don’t have to be equipped for the boost to apply).

Contents

Ancient Items improve on grade based on the number of duplicates a player has for a single ancient item. As the grade increases, ancient items will give players larger multiplier boosts.

The number of copies required for an item to be promoted to the next grade depends on its rarity.

Grades & Copies needed

AncientInfinityGodlyMythicalDivine
God12345
Celestial124710
Legendary1251020
Epic13102040
Rare110204070
Common1102050100

N.B. Above All items have only one grade, Special, therefore having multiple of them won’t increase their grade.

When a player finds a Legendary, Celestial or God item, a respectively purple, black or blue server-wide announcement in the chat window appears in the following format:

Combat

The equipped item is also equipped as the fourth item in the inventory, and when selected can be used for combat. The type of attack depends on the type of the weapon, and so does the animation, making up to a total of 7 classes:

While the first 5 (Spears/Swords, Dualblades/Dualscythes, Axes, Hammers and Scythes) all behave in the same manner by damaging the players in front of the user with a physical close-range attack based on the user’s Strength, Staffs and Shields work in a different way:

In all the different classes, the effects are amplified by the grade of the item, meaning that items of higher grade will deal more damage or heal more than ones of lower grade.

N.B. This increase is inconsistent, some items won’t be stronger after each increase of grade, but only on some of them.

Boosts

The Luck boost will increase the chance of items with a probability of less than 3% (usually Epic rarity or higher), and each boosts increases the chance of getting the item by 1% of the original (i.e. for an item that has a 1% probability, 1 level of luck boost will increase this chance to 1.01%, while an item that as a 0.2% probability will reach a 0.202% chance).

The Opening Speed boost will instead increase the speed at which the chests are opened, dividing the normal time required to open a chest (

5s) by the total speed boost, for example buying x1.88 opening speed boost and having a x1.12 faster speed from the Goals will give a total opening speed of x2 (1.88 + 0.12) and a chest will require

2.5s to be opened (5/2).

N.B. The boosts given by Goals will add with these boosts.

To know how much does it take for you to reach a certain boost, use this calculator ↓

To know what boost you can reach with the tokens you currently have, use this calculator instead ↓

Chests

Special chests are released for events, and have usually a price that requires a time-limited currency. As of v13.0 there have been 2 special chests, the Haunted Chest (previously Halloween Chest) and the Festive Chest (both required the event-related currency when first released), which later got implemented as regular chests.

Ancient Items

As of v13.0, 9 different sets of items are available:

Each set can have items of 6 rarities, with each one having higher multipliers than the previous:

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Goals

Goals are achievements that can be completed by the player that give tokens and special bonuses. Goals were added in V3.5.

To view these goals, the player has to talk the Goals Trainer NPC, found near the light house on Earth, and inside the space gym in space.

Currently as of v13.0. there are 11 goals. Four that require the player to reach a certain value of the 4 stats, two that require the player to the get a certain total amount of the game’s two main currencies, and 2 about defeating a certain amount of enemies and bosses in space. Along with this, there are 3 other goals. One that requires the player to complete a certain amount of quests, one that requires the player to play the game for a certain amount of time, and one that requires the player to open a certain amount of chests.

List of the Goals currently available:

Each goal has 6 levels of completion, ranging from Beginner to God.

BeginnerExpertProChampionLegendGod

With each level completed, the requirements increase, and so do the rewards. After a player has reached God for a goal, the goal can no longer be completed as God is the max completion level for a goal as of v13.0.

Completing a goal will grant the player tokens based on the level of the goal, a permanent bonus from both the goal type and goal level, and the ability to complete the next tier of the goal. (if the player does not have the goal at God already)

Once a goal is completed, a server-wide announcement with the color of the level of the goal completed will appear in the chat. This table shows what color the message will be at what goal level, and what message appears.

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