что такое waypoint в майнкрафт
Bukkit
Waypoints
Bukkit Plugins
Waypoints
Table of Contents
Use the links above to navigate amongst the modules of waypoints
Waypoints
A Minecraft Plugin Source code available at Sessional’s GitHub Repository
Overview
Waypoints is a Minecraft mod to aid in the rapid traversing of large spread out worlds. It is designed to run easily with a large assortments of other plugins in the fact that each local command runs under the same command, for example ‘/waypoints go’ to execute a go command. This will prevent most and hopefully all command interferences with a wide array of plugins.
History
Development of waypoints started a little while after I began to play Minecraft. I found I had a tendency to wander far away from every other player, including my friends. While this was awesome at first, it eventually became tedious to meet up and share items with other people. The server I played on had access to a teleport command, but this command was long with requiring both names. I have nothing against the command, aside from the fact that 12 character names are annoying to type correctly often. I began building in my own little place and found that while it was great, for people to come visit me and see what I had built was a chore. This was mirrored in me visiting them to see what they had. Thus, waypoints was thought out.
Waypoints had to be designed to work with the “Permissions” mod, but to test it on my local environment it had to work with no permissions because I didn’t quite understand how to modify them. Simply, the plugin just confused me. I had to save it in a format that would be easy to fix because I didn’t quite know what bugs I was going to run into and there was a large chance I might have to hand fix the save files. Writing the code for the config file was largely clumped out of the tutorial on the wiki, and it worked, so why change it.
Philosophy
Player Commands
Player commands all begin with “/waypoints” or “/wps” to avoid conflicts with other plugins and because of this it can get tedious, but I feel the gain is more important than the possible negative interaction with commands.
Parameters in <> are required.
Parameters in [] are optional.
A parameter split with a | is an alias, either one can be used (but only one at a time)
/wps go home
Teleports the player to the waypoint called home
Return
Parameters in <> are required.
Parameters in [] are optional.
A parameter split with a | is an alias, either one can be used (but only one at a time)
/wps return
Teleports the player to location before the last go command
Create
Parameters in <> are required.
Parameters in [] are optional.
A parameter split with a | is an alias, either one can be used (but only one at a time)
Any of the following permissions will allow the use of this command
waypoints.add
waypoints.create
/wps add home
Creates a waypoint called home at current location
/wps create home homeWorld 0 0 0
Creates a waypoint called home at x:0 y:0 z:0
Delete
Parameters in <> are required.
Parameters in [] are optional.
A parameter split with a | is an alias, either one can be used (but only one at a time)
Any of the following permissions will allow the use of this command
waypoints.delete
waypoints.remove
/wps delete home
Deletes the waypoint called home
/wps remove home
Deletes the waypoint called home
Parameters in <> are required.
Parameters in [] are optional.
A parameter split with a | is an alias, either one can be used (but only one at a time)
/wps list [world |page ]
/waypoints list [world |page ]
/wps list
Lists all waypoints that exist
/wps list world homeworld
Lists all waypoints that exist on the world homeworld
/wps list page 2
Lists waypoints in a page format starting on page two
Update
Parameters in <> are required.
Parameters in [] are optional.
A parameter split with a | is an alias, either one can be used (but only one at a time)
/wps set home 2
Sets the cost of teleporting home to be 2 levels by default
Console Commands
Create
Waypoints^^1^^ create(add)^^2^^ ^^3^^
Usage: waypoints create aaa
Notes: Will create a waypoint at the given location. Waypoints are saved upon creation of a new one.
Delete
waypoints delete(remove)
Usage: waypoints delete aaa
Notes: Deletes the waypoint aaa from the list of waypoints. Waypoints is saved immediately upon deletion.
Waypoints
Getting Started
The first thing you’ll need to do is download Waypoints. The lib/ directory contains builds for jQuery and Zepto, as well as a version with no framework dependencies. Choose the one that fits your needs and include it.
The rest of this guide and any code snippets on this site, unless otherwise noted, will be using the no-framework build. If you’re interested in the goodies that come with jQuery and Zepto builds, take a look at the jQuery/Zepto guide. Code snippets for the no-framework build will work in other builds.
A Basic Waypoint
The element tells Waypoints which DOM element’s position to observe during scroll, and handler is the function that will trigger when the top of that element hits the top of the viewport.
Directions
You may notice the basic example above triggers when we scroll through the waypoint both downwards and upwards. What if we want to perform different actions when scrolling up, or limit our handler to one direction? When a waypoint is triggered, the handler function is passed a direction parameter.
Offsets
By default a waypoint triggers when the top of the element hits the top of the window. What if we want it to trigger when the element is 20px from the top instead?
The offset option can take a variety of different values to help us control where a waypoint is triggered. For more information, check out the offset option documentation.
Now What?
This has been a very brief guide to the basics of Waypoints. The API documentation goes into more depth about all of the options, methods, and properties available to us. In addition to being a reference for more technically savvy developers, each of the API pages acts as a guide for how to use that feature. The docs are intended to be useful for beginners and experts alike.
If you already have a use for Waypoints in mind, take a moment to check out the Shortcuts section. These shortcut scripts take some of the most common uses of Waypoints and packages them into ready-made extensions.
Майнкрафт как поставить вейпоинт
Мод VoxelMap добавляет в Minecraft миникарту, раньше этот мод назывался Zan’s Minimap
Очень удобная миникарта, а ранее данный мод назывался Zan’s Minimap и он пригодится каждому игроку.
Миникарта поможет сориентироваться в пространстве, понять где вы находитесь, покажет направление к месту гибели.
Вы сможете видеть мобов на миникарте, ставить различные маркеры, видеть других игроков, координаты и многое другое.
Как установить мод:
Старые версии, когда мод был Zan’s Minimap
1.6.4: liteloadermod_voxelMap_1.4.9.litemod [857,31 Kb]
1.7.10: liteloadermod_voxelmap_1.7.0b_.litemod [583,18 Kb]
Waypoint Compass [1.12.2] [1.11.2] [1.10.2]
Возможности:
Мод Waypoint Seeker Mod позволяет вам устанавливать точку на карте,
другими словами вэйпоинт или же маркер.
Это вам очень поможет! Теперь вы никогда не заблудитесь и не потеряете свой дом!
Мод довольно простой, но очень полезный. Давайте разбираться.
Чтобы воспользоваться этим модом, нужно нажать на букву P английской раскладки.
После нажатия появится вот это меню:
После установки точки она у вас отобразиться справа от меню:
Чтобы отключить ту или иную точку, нужно нажать левой кнопкой мыши по окошку с её названием.
Чтобы вообще удалить запись вэйпоинта, нажмите по тому же окошку правой кнопкой мыши.
Маркеры разных цветов:
На этом всё, надеюсь, вам понравился данный мод!
Жду оценок и комментариев.
Управление, клавиши:
Клавиша Z изменяет масштаб на миникарте, и в определенный момент показывает в середине окна все загруженные чанки.
Клавиша X показывает карту на весь экран.
Клавиша M вызывает окно настроек, а также переход на окно для установки отметок на карте.
Клавиша С настраиваемый маркер показывает расстояние до точки (также если настроить может показывать точку смерти «DeathPoint»).
Бесплатно скачать последнюю версию Minecraft можно по ссылке:
КАК СТАВИТЬ ВЕЙПОИНТЫ В МАЙНКРАФТ
Как установить мод Waypoint Compass:
Скачайте Minecraft Forge для вашей версии майнкрафт.
Установите Fоrge запустив скачанный файл.
Откройте лаунчер майнкрафт и выберите в профиле версию майнкрафт с форджем.
Игра запустилась? Выключайте майнкрафт.
Скачайте мод, а также Необходимо установить Forgelin и ShadowMC
Поместите скачанные файлы по адресу: C:\Users\ваш пользователь пк\AppData\Roaming\.minecraft\mods
Снова запускайте игру вашу версию с припиской форджем.
Как найти папку AppData?
Мод добавляет в игру компас, с помощью которого можно легче ориентироваться в мире майнкрафта!
Этот компас будет указывать своей стрелкой до точки на карте, эту точку вы вольны поставить в любом месте.
Теперь можно спокойно сохранять интересные места с помощью этого компаса и не бояться забыть их расположение.
Крафт самого компаса
Координаты, к которым ведёт компас
Можно сделать дубликат компаса
Собственно сам вэйпоинт (точка, к которой ведёт компас)
Waypoints
Getting Started
The first thing you’ll need to do is download Waypoints. The lib/ directory contains builds for jQuery and Zepto, as well as a version with no framework dependencies. Choose the one that fits your needs and include it.
The rest of this guide and any code snippets on this site, unless otherwise noted, will be using the no-framework build. If you’re interested in the goodies that come with jQuery and Zepto builds, take a look at the jQuery/Zepto guide. Code snippets for the no-framework build will work in other builds.
A Basic Waypoint
The element tells Waypoints which DOM element’s position to observe during scroll, and handler is the function that will trigger when the top of that element hits the top of the viewport.
Directions
You may notice the basic example above triggers when we scroll through the waypoint both downwards and upwards. What if we want to perform different actions when scrolling up, or limit our handler to one direction? When a waypoint is triggered, the handler function is passed a direction parameter.
Offsets
By default a waypoint triggers when the top of the element hits the top of the window. What if we want it to trigger when the element is 20px from the top instead?
The offset option can take a variety of different values to help us control where a waypoint is triggered. For more information, check out the offset option documentation.
Now What?
This has been a very brief guide to the basics of Waypoints. The API documentation goes into more depth about all of the options, methods, and properties available to us. In addition to being a reference for more technically savvy developers, each of the API pages acts as a guide for how to use that feature. The docs are intended to be useful for beginners and experts alike.
If you already have a use for Waypoints in mind, take a moment to check out the Shortcuts section. These shortcut scripts take some of the most common uses of Waypoints and packages them into ready-made extensions.