что такое sl1 dark souls
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Бонус параметров
Оружие хаоса будет скейлиться с параметром Humanity. При этом также увеличатся огненный и физический урон.
Формула:
Скейлинг складывается из трех параметров:
Таким образом, складывается простая формула:
Экстра урон = (Базовый урон x Скейленг) x рейтинг статистики
Общий рейтинг атаки складывается по формуле:
Базовый урон x (1 + скейлинг x Рейтинг статистики)
Пример:
Так мы получим урон = 182(1+1.32×0.4)=278
Если он же будет держать дубину в двух руках, получим:
Скейлинг оружия:
Оружие хаоса скейлится по параметру Humanity. Верхний порог рейтинга скейлинга на параметре E эквивалентен 21% а также аналогичному бонусу огня и физического урона.
Шкала скейлинга:
Подписывайтесь на наш Telegram канал, там мы публикуем то, что не попадает в новостную ленту, и следите за нами в сети:
Что такое sl1 dark souls
Things you might wanna know before reading this guide:
1. We do a challenge run, so it goes solo offline with no trading or help from start to end. Also, we do not use any NPC summons, so we will not cover NPC summons questlines (unless we need them, like Sirris). All bosses, all DLC. No cheese.
2. I recommend going with 69.9% equip load over the 29.9%, but you can go with whatever you want or switch in the process since it’s your run. We will get the 29.9% rings too.
3. I do not recommend doing Dancer too early since the difficulty of the fight is too high compared to benefits you get for it. Imho, if you can kill an early SL1 Dancer, why won’t you just slice through other bosses before her, they are much easier, and if you can’t kill an early boss, why would you wanna switch do Dancer instead? Though, if you are a Dancer expert of some sort, sure thing, go for it.
4. It is called an «SL1 Run» because you are SL1, and you RUN. You try to run past as many things as possible, trying to grab everything useful in the process. If you didn’t manage, you run back and take it. You can usually ignore lost souls because you don’t need to level up and can sell every item and boss soul you cannot use, so don’t you worry.
Honorable mention: Shizuma Hanazono for being most helpful.
A short list of items we will be getting.
High Wall of Lothric: Broadsword, Deep Battle Axe, Bandit’s Knife, Light Crossbow.
Undead Settlement: Flynn’s Ring, Chloranthy Ring, Pontiff’s Left Eye, Northern Armor Set, Caestus.
Road of Sacrifices: Grass Crest Shield, Fallen Knight’s set, Tears of Denial, Life Ring, Saint’s Ring.
Cathedral of the Deep: Lloyd’s Shield Ring, Lloyd’s Sword Ring, Symbol of Avarice.
Ctacombs of Carthus: Carthus Flame Arc, Carthus Milkring, Carthus Bloodring.
Irithyll of the Boreal Valley: Dragonslayer’s Axe, Ring of Favor, Pontiff’s Right Eye.
Irithyll Dungeon: Dusk Crown Ring.
Lothric Castle: Knight Ring, Red Tearstone Ring, Lorian’s Armor Set.
Grand Archives: Hunter’s Ring, Scholar Ring.
Untended Graves: Prisoner’s Chain, Priestess Ring, Hornet Ring.
Archdragon Peak: Ring of Steel Protection.
The Painted World of Ariandel DLC: Millwood’s Battle Axe.
The Ringed City DLC: Ring of Steel Protection+3, Ring of Favor+3, Chloranthy Ring+3.
Get +10 weapon early, if possible, before Dancer or Sulyvahn. +7 from the stuff that is available and then farming Titanite Chunks in Ariandel from knights and getting the Slab from Ariandel’s hidden place near the depths.
From now on, with Hunter’s and Knight Rings, you are able to use Dragonslayer’s Axe, which is considered superior by most challenge runners even with the two ring requirement due to most bosses having the lightning weakness. Anyway, you now have everything to run either Heavy MBA, Raw Dragonslayer’s Axe or even Raw Broadsword, or switch between them freely. I will give you my own perspective on how you should go with the bosses that are left, starting from Oceiros and Wyvern to get unlimited Titanite Chunks, but you should decide what fits you better.
8.1. Kill Oceiros. He is weak to Lightning. Using Dragonslayer’s Axe buffed with Gold Pine Resin might be a very good idea even if it’s not +10. Alternatively, do not switch and just use Gold Pine Resin with your MBA/Broadsword build. Another Alternative can be a Bleed Bandit’s Knife or Raw Flamberge with Carthus Rogue.
8.2. Get a free kill on Ancient Wyvern, allowing you to get Ring of Steel Protection and get to Dragon Chaser’s Ashes, which makes Shrine Handmaid sell Titanite Chunks.
8.3. Kill Champion Gundyr. Champion Gundyr is weak to lightning, so Dragonslayer’s Axe with Gold Pine Resin it is. If you came here early, though, then use your weapon with Gold Pine Resin instead. Another good choice is a Caestus as Champion Gundyr is known for being parryable at its best.
Get Prisoner’s Chain from his soul (Commonly named the best ring for a SL1 run) and Priestess Ring, sold by the Shrine Handmaid in Untended Graves. Using Priestess Ring with Saint’s Ring which you bought from Irina of Carim and Dusk Crown Ring you got earlier, you can now attune and cast Tears of Denial on yourself, switching to your battle rings back afterwards and restoring SP at a bonfire, which does not cause buff to be removed. The Tears of Denial buff is removed though if you warp to another bonfire. You can also grab the Hornet Ring, found in Untended Graves, behind a Black Knight standing guard where the Starved Hound is found when at the Firelink Shrine. And ye, you can trade Coiled Sword Fragment for a Titanite Slab at Pickle Pee.
8.4. Kill Lothric, Younger Prince. Weak to Lightning, you know the drill. Dragonslayer’s Axe, Gold Pine Resin. If you find the fight very hard, yeah, you are correct. But, in return, it makes fashion Lorian’s Armor Set available at Shrine Handmaid’s, which is so much worth it.
8.5. Having access to Kiln of the First Flame now, go to the Ringed City DLC area. Grab Ring of Steel Protection+3 from behind the hut after the first leap of faith.
8.6. Proceed further to Earthen Peak Ruins bonfire and grab Ring of Favor +3 on top of a large root in the swamp.
8.7. Get yourself to the Within the Earthen Peak Ruins bonfire.
8.8. Kill the Demon Prince. Demon Prince is weak to Bleed. Many Challengers have killed it with same Dragonslayer’s Axe with Gold Pine Resin, but. My favorite weapon is Flamberge, so I use it with Carthus Rogue here. Takes some farming to get Flamberge, but here it is, Raw Flamberge +10, can be 2-handed with just Hunter’s ring. Dragonslayer’s Axe might be faster and easier though. This boss is much harder than some we did not yet kill, but I aim for the reward here.
8.9. Proceed further through the City to get to the Ringed City Streets bonfire and then Shared Grave Bonfire. Drop Midir down in the process. Midir is weak to lightning.
8.10. Follow the path up past the bridge and into the Church. Take a left up the stairs. Take the elevator up and on your right, between floors is an alcove you roll/walk into. Make a right from there and fall through the hole to pick up the Chloranthy Ring +3.
This concludes my list of items you might need in your SL1 run, so killing any other bosses from now on does not make your character stronger.
Starting from now on, there is no reason for picking one boss over another. Kill in any order you want. Mine own way of doing it is down here.
1. Old Demon King, From the Demon Ruins bonfire @ Smoldering lake. Yeah, we forgot him, but let’s sort it out. He is weak to dark, resistant to fire, Immune to bleed, and lightning works against him. So either Dragonslayer’s Axe or Deep Battle Axe.
2. Champion’s Gravetender & Gravetender Greatwolf. Weak to bleed, lightning and fire. Whatever suits you best.
3. Halflight, Spear of the Church. Use Lightning.
4. Nameless King. The bird is weak to lightning, resistant to fire, The King himself is weak to fire, resistant to lightning. Both resistant to bleed. Recommended to get two weapons and switch them, Dragonslayer’s Axe with Gold and a Broadsword with Charcoal will do.
5. Soul of Cinder. Weak to lightning and dark. People say it is perhaps the hardest SL1 boss, and maybe they are even correct, but I’ve killed Cinder like over a hundred times now while my actual Midir kills count is like at 20 total, thus it is quite different for me.
6. Sister Friede. Weak to bleed, dark and lightning. Dragonslayer’s Axe or Broadsword.
7. Gael. Not resistant to anything, but nor is he weak to something we can take advantage of, so use Dragonslayer’s Axe and Gold Pine Resin.
8. Midir. Still weak to lightning. Enjoy. I tend to make lots of silly mistakes on Midir, so I run with shield ring and Prisoners, for a safer fight. You can’t survive your epic mistakes more than once (Tears or Denial) but usual attacks should go fine. Perhaps this is the best fight to go low equip 1hp if you are not a chobo like me.
As you deliver the last hit to the Dragon head, that should be it for the run. Farewell!
SL1 challenge: how hard is it?
Dark Souls
PlayStation 3
User Info: Da Dood
I’m very interested in this challenge, and have no clue how insane it’ll be.
What class/kind of build do people aim for? I’m more of a melee player, which is why I’m kinda worried about some parts.
Thanks for any help!
User Info: Kourama
User Info: szathmab
User Info: Da Dood
Yeah, that’s mainly why I asked about the class (that and the starting items).
I’ll try to go melee and will keep a pyro glove ready just in case.
User Info: MsSushiA
The only real rough part is in the beginning where you don’t have good equipment yet. Once you get your Elemental Weapons and Pyromancies though it gets a whole lot easier, and the only bumps you should encounter are a few of the bosses (namely O&S and Four Kings.)
Otherwise it is very much doable and have been done by a lot of people (some even place more restrictions like no Elemental/Pyromancy)
User Info: seyyjJ
The only real rough part is in the beginning where you don’t have good equipment yet. Once you get your Elemental Weapons and Pyromancies though it gets a whole lot easier, and the only bumps you should encounter are a few of the bosses (namely O&S and Four Kings.)
Otherwise it is very much doable and have been done by a lot of people (some even place more restrictions like no Elemental/Pyromancy)
This. When you get +5 lightning weapon it’s easier than you would have imagined. O&S is really tough one but for me Four Kings was the easiest boss on my SL1 run so far.
User Info: Da Dood
I’m thinking as long as Four Kings can’t OHKO you, you can always just heal and keep tanking him to death. right?
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New Starting Classes (SL1)
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About this mod
This mod gives yet another choice of new classes for a fresh playthrough. All Classes start at soul level 1 leaving you with plenty of options for how you want to level your character without locking you too far into a preset build. The mod was designed with PvE builds in mind, and obviously is expected to only be used in offline mode.
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Note: If you uninstall this mod, remember that you cannot use any characters created with this mod unless you are willing to be softbanned (Only able to play online with other ‘Cheaters’)
Update: For anyone wanting to make your own custom classes mod, here is the full guide and every tool you will need
packaged together in one place:
https://www.mediafire.com/file/ku01tornda51v31/Create_Custom_Classes_-_Guide_and_Tools.zip/file
I wanted to make these classes feel more balanced with each other so in addition to making each Class ‘Soul Level 1’, I was sure that every single one shared the same total amount of stat points. Each Class has a total of 80 stats.
I choose to start each class with two rings, that I felt best helped these classes feel more fun to play from the get-go. My aim with this mod was to provide players like myself with a breath of fresh air for new games. I hope these New Classes can give an excuse to come back and enjoy just one or two more trips through Lordran!
Class 1: Warrior
Designed to be a STR focused build, without sacrificing the ability to roll. Should be a very versatile melee build.
Soul Level: 1
Humanity: 1
Vitality: 12
Attunement: 6
Endurance: 14
Strength: 16
Dexterity: 10
Resistance: 10
Intelligence: 6
Faith: 6
Head: Standard Helm
Chest: Hard Leather Armor
Hands: Hard Leather Gauntlets
Legs: Hard Leather Boots
Right Hand: Bastard Sword
Left Hand: Blader Shield
Alt-Right Hand: None
Alt-Left Hand: None
Rings: Cloranthy Ring, Ring of Steel Protection
Items: None
Class 2: Assassin
Designed as a good start for a DEX Build. The enhanced roll animation from the Dark Wood Grain Ring should help this class feel extremely quick and nimble.
Soul Level: 1
Humanity: 1
Vitality: 10
Attunement: 6
Endurance: 16
Strength: 14
Dexterity: 16
Resistance: 6
Intelligence: 6
Faith: 6
Head: Thief Mask
Chest: Black Leather Armor
Hands: Black Leather Gloves
Legs: Black Leather Boots
Right Hand: Bandits Knife
Left Hand: Parrying Dagger
Alt-Right Hand: None
Alt-Left Hand: None
Rings: Dark Wood Grain Ring, Hornet Ring
Items: Throwing Knives (x10)
Class 3: Faithful Knight
Obviously, this is something of a homage to Dark Souls Mascot. This build is designed as an STR+FTH build, and in many ways is intended to be the official ‘Chosen Undead’.
Note: Highly recommend levelling up to 20 Faith ASAP to take advantage of Lightning Spear.
Soul Level: 1
Humanity: 1
Vitality: 10
Attunement: 10
Endurance: 8
Strength: 12
Dexterity: 10
Resistance: 10
Intelligence: 6
Faith: 14
Head: Elite Knight Helm
Chest: Elite Knight Chest
Hands: Elite Knight Gloves
Legs: Elite Knight Boots
Right Hand: Astora’s Straight Sword
Left Hand: Crest Shield
Alt-Right Hand: Sunlight Talisman
Alt-Left Hand: None
Rings: Ring of Favor and Protection, White Seance Ring
Items: Lightning Spear, Heal
Class 4: Cryptic Knight
Designed as a DEX+FTH Build. I expect having the only 100% Physical Defense Shield with a fast parry speed, combined with the Hornet Ring, is going to make this class very satisfying in the right hands.
Soul Level: 1
Humanity: 1
Vitality: 8
Attunement: 12
Endurance: 10
Strength: 10
Dexterity: 14
Resistance: 6
Intelligence: 6
Faith: 14
Head: None
Chest: Lord Blade Robe
Hands: Lord Blade Gloves
Legs: Lord Blade Waistcloth
Right Hand: Balder Side Sword
Left Hand: Heater Shield
Alt-Right Hand: Canvas Talisman
Alt-Left Hand: None
Rings: Darkmoon Seance Ring, Hornet Ring
Items: Heal, Emit Force
Class 5: Sorcerer
Designed as a primarily Sorcery Build, with Dexterity also in mind. Dusk Crown ring further emphasizes this class as ‘The Glass Canon’.
Soul Level: 1
Humanity: 1
Vitality: 8
Attunement: 16
Endurance: 8
Strength: 6
Dexterity: 14
Resistance: 6
Intelligence: 16
Faith: 6
Head: Big Hat
Chest: Black Cleric Robe
Hands: Black Manchette
Legs: Black Tights
Right Hand: Mail Breaker
Left Hand: Small Leather Shield
Alt-Right Hand: Sorcerer’s Catalyst
Alt-Left Hand: None
Rings: White Seance Ring, Dusk Crown Ring
Items: Great Heavy Soul Arrow
Class 6: Pyromancer
STR Focused Pyromancer Class. Starts with Battle Axe, one of the best weapons in the game, and in my mind, this class is something of a combination of the Vanilla Pyromancer and Bandit Classes.
Soul Level: 1
Humanity: 1
Vitality: 10
Attunement:14
Endurance: 10
Strength: 14
Dexterity: 12
Resistance: 8
Intelligence: 6
Faith: 6
Head: Tattered Cloth Hood
Chest: Tattered Cloth Robe
Hands: Tattered Cloth Manchette
Legs: Heavy Boots
Right Hand: Battle Axe
Left Hand: Spiked Shield
Alt-Right Hand: Pyromancy Flame
Alt-Left Hand: None
Rings: Poisonbite Ring, Flame Stoneplate Ring
Items: Great Combustion
Class 7: Dark Artist
Designed with more of a Dex focused Pyromancy Build, but this class is honestly the first of more experimental Classes. For more advanced players, this could make a very good ‘Berserker’ Archetype. High-risk high reward playstyle.
Soul Level: 1
Humanity: 1
Vitality: 10
Attunement: 16
Endurance: 10
Strength: 12
Dexterity: 12
Resistance: 8
Intelligence: 6
Faith: 6
Head: Snickering Top Hat
Chest: Chesters Long Coat
Hands: Chesters Gloves
Legs: Chesters Trousers
Right Hand: Barbed Straight Sword
Left Hand: Dark Hand
Alt-Right Hand: Pyromancy Flame
Alt-Left Hand: None
Rings: Ring of Evil Eye, Red Tearstone Ring
Items: Black Flame
Class 8: Explorer
This could be unofficially be dubbed my ‘Speedrun’ Class. Made to be as flexible as possible, with pretty even stats that can be adapted to any powerful weapons you find early thanks to your arsenal of equipment that can let you explore Blighttown, New Londo ruins, Tomb of the Giants and Demon ruins way earlier than any other classes.
Soul Level: 1
Humanity: 1
Vitality: 10
Attunement: 10
Endurance: 12
Strength: 10
Dexterity: 10
Resistance: 8
Intelligence: 10
Faith: 10
Head: Sunlight Maggot
Chest: Wanderer Coat
Hands: Wanderer Manchette
Legs: Wanderer Boots
Right Hand: Jagged Ghost Blade
Left Hand: Grass Crest Shield
Alt-Right Hand: None
Alt-Left Hand: None
Rings: Rusted Iron Ring, Orange Charred Ring
Items: Master Key
Class 9: Juggernaut
Psssst Kid, you want sum. poise?
You know what they say! If you can’t git gud, git poised instead.
But for real though, this class may possibly be OP but look at that absolute UNIT. I’m scared that if I tried to nerf him he might just Gregor Clegane my family.
Soul Level: 1
Humanity: 1
Vitality: 15
Attunement: 6
Endurance: 12
Strength: 19
Dexterity: 6
Resistance: 10
Intelligence: 6
Faith: 6
Head: Black Iron Helm
Chest: Black Iron Armor
Hands: Black Iron Gauntlets
Legs: Black Iron Leggings
Right Hand: Great Club
Left Hand: none
Alt-Right Hand: none
Alt-Left Hand: none
Rings: Havel’s Ring, Wolf Ring
Items: None
Class 10: Deprived
My personal favourite class, and only one I ever touched in the entire Souls series. The fact that Dark Souls 1 doesn’t have deprived at Soul Level 1 is the only thing that motivated me to learn to make this mod (This is my first mod btw).
This is deprived as I believe it should be. Start off so underpowered you look exactly the same as the hollows around you, yet but pushing through, you stand to arguably gain more than any other class. If you find this class too hard, keep in mind you begin with MAX ITEM DISCOVERY meaning that you won’t have to grind almost at all to find better armour and weapons. Rest assured, if you put the work in, this class will reward you for it.
Soul Level: 1
Humanity: 10
Vitality: 10
Attunement: 10
Endurance: 10
Strength: 10
Dexterity: 10
Resistance: 10
Intelligence: 10
Faith: 10
Head: None
Chest: None
Hands: None
Legs: None
Right Hand: Broken Straight Sword
Left Hand: Cracked Round Shield
Alt-Right Hand: None
Alt-Left Hand: None
Rings: Gold Serpent Ring, Silver Serpent Ring
Items: None
Installation:
Extract Zipfile contents straight into Dark Souls Remastered Directory.
If this doesn’t make sense to you, feel free to message me in the comments for this mod. If I don’t see it, it’s likely a fellow modder will be able to help you!
Uninstallation:
1) Right click Dark Souls Remastered on steam
2) Click on properties
3) Click on the ‘Local files’ tab
4) Finally, ‘Click Verify Integrity Of Game Files. ‘
5) Once Steam has finished loading, your game will be back to normal!
And finally, if anyone of you out there thinks that you can do better than me. then I bet you probably can! I give any and everyone full permission to use to mod however they like. They are welcome to put it in their mod, they are welcome to edit however they like to upload it as their own version. So long as Nexus is happy, I don’t mind people using my mod without my permission. You do NOT have to ask me first if you want to do something, just go right ahead. After all I made this mod as a fan of this great game so that players can have even more fun with it. That’s all that matters to me!